.setDelay()
Description
This function is used to set a value for the delay
variable of an EasyEase Object.
It receives a float value which should be positive and may be greater or equal than 0.0
;
Example:
setDelay.pde
import easy.ease.*;
float totalLength = 2;
EasyEase curve = new EasyEase(this, 5, 2, 1, 1);
EasyEase reference = new EasyEase(this, 1, 2, 2, 0);
void setup() {
size(600, 400);
textSize(30);
}
void draw() {
background(#f1f1f1);
stroke(#ff0000);
fill(#ff0000);
strokeWeight(5);
float start = 50;
float stopX = width - 50;
float stopY = 50;
float motor = curve.framer(frameCount);
float refX = constrain(mouseX, start, stopX);
float newDelay = map(refX, start, stopX, 0, totalLength);
//when calling setDelay inside of draw()
//setSpan() should also be called to ensure the
//motion span is tuned accordingly
curve.setDelay(newDelay);
curve.setSpan(totalLength - newDelay);
float ptCurve_X = curve.linear(motor, start, stopX);
float ptCurve_Y = curve.inOut(motor, height - 50, stopY);
ellipse(ptCurve_X, ptCurve_Y, 50, 50);
text("totalLength: " + curve.getTotalLength() + " sec.", 340, 300);
text("delay: " + String.format("%.2f", newDelay) + " sec.", 340, 350);
line(start, 380, stopX, 380);
line(refX, 370, refX, 390);
line(50, 20, reference.linear(motor, start, stopX), 20);
}
setDelay.pde
Syntax
Parameters
delay
(float) the motion span expressed in seconds
Return
void